Adrian Popescu

Software Engineer & eSports enthusiast


The voice of reason.

Driven by passion, I spend my time developing eSports products during the day and gaming or organizing tournaments during the night. My enthusiasm spur my way into trying out different environments and activities, while my thirst for knowledge has taken me many places.

I love hiking and enjoy spending time on the summit. I used to ride the bike for hours along the Danube, but traded it for hours of swimming in turquoise lagoons. I shape newcomers, encourage and motivate people to get involved into eSports. I attend events all over the world while actively supporting and developing the local eSports scene.

ESports Industry

Gaming is not a game.

ESports Addicts

2015 - Present

Lead of multiple and diverse teams (editorial, streaming, admins) that thrive to connect video game players, fans and representative brands alike into a hub of the latest news, detailed statistics, insightful interviews and live events for the most famous electronic sports in Romania.


Dota 2 Romania

2012 - Present

Lead of a project characterized by hard-work and passion for eSports that, in time, became a landmark for the Romanian Gaming scene. I work along enthusiastic and passionate individuals, offering guidance and assistance on their path towards an eSports career.



2014 - 2015

At joinDOTA I was responsible for overseeing the first three seasons of joinDOTA League as well as managing a small team of junior administrators responsible for League Divisions.



2014, 2016

In 2014 I worked with PGL on multiple events, like DreamHack Bucharest, DreamHack Masters and IeSF World Championship.

Professional Experience

Engineering the future.
2015 - Present


Software Engineer

Gzira, Malta

Development of features and services for the the world's biggest eSports media and coverage platform, serving millions of gamers a month. Responsible for Front-and Back-end development, legacy code maintenance as well as designing and developing new modules and features.

2014 – 2015

CGM Clinical Österreich GmbH

Software Engineer

Linz, Austria

Development of modular application for hospital environment & Integration of new technologies with old technologies/platforms. Responsible for Front-and Back-end development as well as working out concepts that allow modules based on different technologies to run together.


MSG Systems AG

Software Engineering Intern

München, Germany

Back-End development of EJB-Components for automotive industry. Defined and executed test cases on multiple modules.


EBS Romania

Software Engineering Intern

Sibiu, Romania

Creating and managing database applications for automotive industry.


2009 – 2013

Technical University of Cluj-Napoca

Bachelor of Science

Cluj-Napoca, Romania

2005 – 2009

Samuel von Brukenthal

German-language High-School

Sibiu, Romania


In the name of science!

Agent-based traffic routing

Published in the 10-th National Conference on Human-Computer Interaction. P.181-184, Cluj-Napoca, Romania, 2013.

Multi-Agent architecture for traffic control

Individual development of a route-planning and autonomous car traveling system, as part of my Bachelor thesis.

Agent-based traffic routing

Published in Computer Science Students Conference. Cluj-Napoca, Romania, 2013.